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Container Model and Textured

Based on the art concepts of Dmitry Sorokin created for Arkane Studios's Prey (2017)

This is an exercise to get familiar with Video game Art production pipeline.
Low Poly modelling, high poly modellin, baking normals and texturing.
Tools: Maya, 3ds Max and Substance painter(rendered in iRay in SP and Unreal Engine 4)

iRay Render inside SP

iRay Render inside SP

iRay Render inside SP

iRay Render inside SP

iRay Render inside SP

iRay Render inside SP

High poly

High poly

Low Poly

Low Poly

Arnold 5 Render from Maya

Arnold 5 Render from Maya