Website powered by

Container Model and Textured

Based on the art concepts of Dmitry Sorokin created for Arkane Studios's Prey (2017)

This is an exercise to get familiar with Video game Art production pipeline.
Low Poly modelling, high poly modellin, baking normals and texturing.
Tools: Maya, 3ds Max and Substance painter(rendered in iRay in SP and Unreal Engine 4)

Sebastian gomez segomez crateb 1

iRay Render inside SP

Sebastian gomez segomez crateb 2

iRay Render inside SP

Sebastian gomez segomez crateb 3

iRay Render inside SP

Sebastian gomez segomez highpoly

High poly

Sebastian gomez segomez lowpoly

Low Poly

Sebastian gomez segomez crateb arnoldrender

Arnold 5 Render from Maya